Turn any screen into interactive touchless experience

Use cases

Wherever screens meet people.

Your industry

Don't see your industry?

  • Smart mirrors, VR arcades, office entrances
  • If a screen can live in your space, it can come alive
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Healthcare & accessibility

Interaction without barriers.

Touchless interaction opens screens to people for whom touch is a barrier: sensory, motor, or hygienic. We build this with practitioners, not just for them.

  • Touchless therapy exercises for autism and stroke recovery, built with practitioners
  • Gesture-based access; interfaces adapt automatically for wheelchair users
  • Touchless control where hygiene is critical, from clinics to food prep

With a therapy provider, California. Built together with practitioners, with white-label expansion in discussion.

Brands & Advertising

Every pixel earns its keep.

Digital marketing ends where the physical world begins. Staxel extends it: run every storefront and activation like a website – measure it, test it, swap what underperforms. Interactive pixels, not dead pixels.

  • Ads that respond as people approach, with AI brand ambassadors that answer questions
  • Playable promos: play a game, win a reward, become a customer
  • Swap creatives in seconds, A/B test them on physical screens in real time, keep what performs
  • Website-grade analytics from the street: awareness and engagement conversion, dwell time, zero-party data

For agencies: Staxel works as a white-label or co-branded technology partner. You own the client and the campaign; we provide the engine, the analytics portal, and the support.

Retail & hospitality

The screen that brings people in.

A window screen should do more than glow. Storefronts, menus and offer boards become experiences that stop passers-by and turn them into customers.

  • Street-facing attraction that works through the glass
  • Menus and offer boards guests actually browse: always on brand, swapped in seconds
  • Themed games and Magic Booth guests post: tagged clips, free marketing
  • Fully touchless: no shared surfaces, no degrading touch panels

Live at a Georgian restaurant, Palo Alto. A street-facing screen with a themed game: passers-by stop, play, and walk in.

Events & venues

The dullest corner, fixed.

Event screens usually cycle slides nobody reads. Yours can hold a crowd: guests explore the agenda, play together, take home a keepsake – and you walk away with the leads.

  • Attention by design: visible to bystanders, not just active users
  • Magic Booth: an AI photo keepsake themed to your event, zero logistics
  • Interactive agenda, speakers, wayfinding and sponsor showcases
  • Shared games plus an AI concierge for "where is my session?"
  • Leads captured through play, not badge scans

Live at the AI community's home venue, Bay Area. The AI community's home venue runs Staxel for interactive experiences at its events.

Solution

Touchless OS

Our platform runs the full engagement funnel for physical spaces: attract, engage, amplify, measure. One platform, tailored to your brand, on the screens you already own.

1. Attract
Before anyone touches anything

People stop for it

The screen sees people approach and responds – it waves, invites them over, adapts to whoever is standing there. An attract layer no static signage or touchscreen has.

2. Engage
Experiences people choose

Experiences people choose

Your content, served the way people actually enjoy exploring it – on brand, always current. A recurring utility, not a one-off activation.

  • Your content, aliveMenus, offers, wayfinding, speakers and product stories, always on brand.
  • AI agents, in the roomA brand concierge that greets, guides and answers: "where is my session?", "what pairs with this dish?"
  • Magic BoothAI photo keepsakes themed to any event or venue in minutes, with none of the physical logistics.
  • Play togetherGames, quizzes and competitions, multiplayer by nature and themed to your space.
3. Amplify
Built into every experience

Built to share and keep

Keepsakes people share, UGC with your tag, live social counters in the space. Amplification comes built into every experience, not as a separate product.

4. Measure
Analytics for the physical world

Digital-grade data, IRL

Conversion, dwell time and interaction paths by audience group – see what works for whom, and A/B test creatives like you do online. No faces stored, no identities tracked.

Every pillarTailored to your brandAny screen, projector or LED wallAccessibility built inGDPR compliant by design
Case Studies

Real-World Success Stories.

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Healthcare · Sirica Center

Touchless coordination exercises and interactive experiences for autism and stroke recovery, built together with practitioners, with white-label expansion in discussion.

Visit Sirica Center
Event venue · AGI House

Staxel ran the interactive experiences at Google DeepMind's Enterprise Build Day at AGI House. When the people building AI choose your screen tech, that is a statement.

See the event
Conference · AI Rabbit Hole

Staxel Touchless OS turned a conference display into a memorable experience: an interactive agenda attendees actually explored, and an AI photo booth themed to the event.

Restaurant · Palo Alto

A Georgian restaurant running Staxel end to end: an interactive menu guests actually browse, a Magic Booth tailored to the venue, and themed games on the street-facing screen. Passers-by stop, play, and walk in.

Why touchless

Honest answers to fair questions.

How is this better than a touchscreen?

Different question. Staxel's core idea is making ordinary passive screens interactive and data-driven. Most screens in the world will never be touchscreens: too big, too high, behind glass, or already installed. For those, the comparison is not touch vs touchless. It is interactive vs dead.

And where a touchscreen is an option?

Then it depends on the use case. Touchless wins on hygiene, long-term reliability (touch panels degrade in public spaces), cost that does not scale with screen size, and computer-vision analytics. Touch wins on speed and precision for private, close-up screens. For public displays and signage, touchless is usually the better combination.

Interactive displays have been tried before. Why now?

Earlier attempts were one-off activations: expensive hardware, custom builds, no data. Staxel is software on commodity hardware with recurring venue use cases, from menus and navigation to promos and analytics, so the screen keeps earning after the launch moment.

What do I need to run it?

Three things, all of them ordinary – and one of them you already own.

What it takes
  1. 01Your screenTV, projector, LED wall, kiosk
  2. 02Mini-PC
  3. 03Basic webcam
Live in a day. No construction, no app, no touch.

Put your screen to work.

Tell us about your space, event, or idea. We'll show you what your existing screens can do.

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