Turn any screen into interactive touchless experience
Wherever screens meet people.
Touchless OS
Our platform runs the full engagement funnel for physical spaces: attract, engage, amplify, measure. One platform, tailored to your brand, on the screens you already own.
People stop for it
The screen sees people approach and responds – it waves, invites them over, adapts to whoever is standing there. An attract layer no static signage or touchscreen has.
Experiences people choose
Your content, served the way people actually enjoy exploring it – on brand, always current. A recurring utility, not a one-off activation.
- Your content, aliveMenus, offers, wayfinding, speakers and product stories, always on brand.
- AI agents, in the roomA brand concierge that greets, guides and answers: "where is my session?", "what pairs with this dish?"
- Magic BoothAI photo keepsakes themed to any event or venue in minutes, with none of the physical logistics.
- Play togetherGames, quizzes and competitions, multiplayer by nature and themed to your space.
Built to share and keep
Keepsakes people share, UGC with your tag, live social counters in the space. Amplification comes built into every experience, not as a separate product.
Digital-grade data, IRL
Conversion, dwell time and interaction paths by audience group – see what works for whom, and A/B test creatives like you do online. No faces stored, no identities tracked.
Real-World Success Stories.
Honest answers to fair questions.
How is this better than a touchscreen?
Different question. Staxel's core idea is making ordinary passive screens interactive and data-driven. Most screens in the world will never be touchscreens: too big, too high, behind glass, or already installed. For those, the comparison is not touch vs touchless. It is interactive vs dead.
And where a touchscreen is an option?
Then it depends on the use case. Touchless wins on hygiene, long-term reliability (touch panels degrade in public spaces), cost that does not scale with screen size, and computer-vision analytics. Touch wins on speed and precision for private, close-up screens. For public displays and signage, touchless is usually the better combination.
Interactive displays have been tried before. Why now?
Earlier attempts were one-off activations: expensive hardware, custom builds, no data. Staxel is software on commodity hardware with recurring venue use cases, from menus and navigation to promos and analytics, so the screen keeps earning after the launch moment.
What do I need to run it?
Three things, all of them ordinary – and one of them you already own.
- 01Your screenTV, projector, LED wall, kiosk
- 02Mini-PC
- 03Basic webcam
Put your screen to work.
Tell us about your space, event, or idea. We'll show you what your existing screens can do.
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